Masters of Umdaar Bonus Content: No Noble Left Behind!

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Last week, I shared part of the bonus content I created for for Umdaar– namely, how to randomly create a Master, a Wildland and a Final Destination. This week, we’ll give you the WHY- your team of Archaeonauts is on a mission!

Art by Tazio Bettin & Enrica Eren Angiolini, copyright Evil Hat LLC. Used without permission. From “Masters of Umdaar,” now on sale for Pay-What-You-Want (click on the photo for the link).

THE RESCUE!

While spending a pleasant afternoon in [ a Land of Light], a missive reaches you: You must save the helpless [ Victim_] To reach them, you must first journey through the [Wildland]. Then, you must enter the Master [Name]’s land, and infiltrate the [Final Destination] !

The Victim

First, you must pick or generate a victim for you to save:

You Must Save…

  0 +
The Prince / Princess—The young noble comes from the Land of Light you started from. The Priest/Priestess—The hostage comes from a strong religion worshipped in the Lands of Light. An Innocent Peasant—The victim is a simple peasant, whom others have abandoned.
0 The Child of your Worst Enemy!—The victim is the child of a vile Master. Has a rival kidnapped the offspring, or is the child hoping to defect, and needs help escaping the clutches of their parent? A Fellow Archaeonaut – An Archaeonaut and comrade in arms has been captured, and it’s up to you to save them. This can be an old war buddy or a rival. The Sacrifice! It’s not a simple kidnapping- the innocent youth taken hostage is the object of a dark sacrifice ritual.
+ The Healer! The monarch is sick, and the only one who can heal them rots in the Master’s prison. You must rescue the old medicine maker. Your Man on the Inside – You have an ally that has snuck their way into the enemy ranks. They can even help you, assuming you don’t blow their cover. A Reluctant Party—through brainwashing, drugs, or stubbornness, the hostage doesn’t WANT to be saved. You have to convince them to leave, or drag them out by force!

 

Victim – Details

After you have your victim, come up with a few more details.

 Place / People of Origin: If the victim comes from a Land of Light, create the name of the country or clan that wants them back (or, plot twist, DOESN’T want them back!)

 Gender: I strongly support players and characters of any gender, genders, or lack of gender. Even more strongly, I don’t advocate the idea that a specific gender is weaker (i.e. more in need of rescuing) than any other. With this in mind, we recommend you pick the gender or genders of the victim randomly (ex. roll a die), which gives you the widest range of genders for victims while avoiding any stereotype or bias.*

*Note: This is NOT an officially Evil Hat LLC point of view, but given the conversations I’ve had with some of them, I would be very surprised if they didn’t back me up on this.

Name: Pick a Name for your victim (the generator from last week is a good start). If you have a person of higher birth, here are a few good titles:

Young Noble Titles

  0 +
Prince/Princess Priest/Priestess Magi
0 Hierophant Emir / Emira Raja / Rana
+ Pharaoh Tlatoani / Cihuatlahtoani Khanzada / Khatan

 As an extra note on the Mission “A Fellow Archaeonaut”: this is a great adventure to run if you have a player is that is unable to join you this session; their PC has been taken hostage, and it’s up to you to save them!


I hope you enjoy this week’s 9 adventures… because there are 54 more coming! (Don’t worry, the next chunk will be a bigger.)

Until next week, game on!

Masters of Umdaar – Bonus Content

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PHEW! Mean a busy few weeks. In the last two weeks, I’ve closed a successful Kickstarter, moved to a new apartment, and had my first game, Masters of Umdaar, published by Evil Hat. I’m astounded by all of the great support I’ve had for all three of the above (especially the moving… those bookshelves are heavy.)

Art by Tazio Bettin & Enrica Eren Angiolini. Image owned by Evil Hat LLC, used without permission.

In all of the excitement, I haven’t had much time to write content this game blog. However, I’ve struck upon a great idea: I’ll share with the interwebs some of the bonus Umdaar material that didn’t make the final cut.

(I don’t want to call this the “Director’s Cut,” because that implies that the editorial staff of Evil Hat where viciously changing things against my approval; quite the opposite. Their critiques were constructive, and they made sure that they knew I was ultimately in charge of the product; they helped me to create one of the best works I’ve ever done. However, I had huge difficulty with keeping to the small page count, which meant there were many things that I wish we had space for.)

Enjoy the bonus material!

Tables of Tables

In the early drafts, one goal for “Umdaar” was to have an instant Unplanned Adventure. Players could spend 5 minutes on character creation, and the GM, with a slew of randomly generated names and monsters, could create a setting in less than 15 minutes. (An ambitious dream, I know.) However, it was decided to include more pre-made material (like the “Starblades of Su’ul” adventure), and to par down the GM material a bit. Thus, it’s no surprise that the bonus content is entirely tables.

NAME GENERATOR

A generator for creating random PC or NPC names. Foll 4dF twice, once for the prefix (top half), and once for the suffix (bottom half).

—- Naga-
Shiro- Vir-
Exa- Kan- Wego-
Moor- Zy- Thal- Kaji-
0 <row 1> Slee- Myr- Arco- Or- P’Taq-
0 + ++ +++ ++++
0 -Da -Ra -Thar -Daar -Ak
-Seez -Gon -Star -Caya
-Tron -Lock -Uu  
-T’zo -Kor      
—- -Graz        

NATION / BIOFORM SUFFIXES

During character creation, players are encouraged to create a name for their Bioform or their home nation. This can be done one of two ways:

Free-form – Create the name yourself, based on the bioform type. For example, if you are a “Manta” person, feel free to call your bioform the “Mantiards” or simply the “Mantamen.”

Name Generator – Use the Name chart above, but also roll for a random suffix from the Bioform Name Suffix Chart below, and add them together. Ex. Names “Arco” + “-T’zo”, plus the Bioform Suffix “-Ani” = the tribe of Arcot’zoani. (If the result is too long, just use the Name Prefix and the  Bioform Suffix, such Arcoani)

0 + ++ +++ ++++
0 -ocks -iards -en -ols -ri
-ors -ons -als -dja
-ani -ians -ites  
-ans -icans      
—- -um        

MASTER – TITLE GENERATOR

Use the Title Generator below to create the Master’s title. Alternatively, you can use the Name Creator from the character section, or put the two together—ex. NagTaal the Lifetaker.

Foll 4dF twice, once for the prefix (top half), and once for the suffix (bottom half).

—- Mask-        
Fear Hope      
Bone World Gold    
Life Skull Mind  Slave  
0 God Light Blood War Lore
   0 + ++ +++ ++++
0 King/ Queen Monger Tyrant Hoarder Berserker
 Lord Taker Grinder Twister  
-Lock Raker Crusher    
Razer Breaker      
—- Destroyer        

Note: Hope & Light?

On the chart above, it is possible to end up with titles like “Hopelord.” You can reroll, but we suggest you go with it- no doubt the Master is a charismatic leader, who is worshiped by his oppressed subjects as a demigod!

BASIC TERRAIN-ING

In the first few drafts, “Umdaar” was more about the geography- the artifacts were more of a by-product of exploring, rather than the motivation. Thus, there were also random tables for creating wild biomes, AKA the Wildlands (although they work for Dark Domains as well); likewise, there was also generators for Midway points, and for buried structures or evil lairs waiting for them- this was called the Final Destination.

WILDLAND GENERATOR

Foll 4dF twice, once for the prefix (top half), and once for the suffix (bottom half).

—- The Midnight
The Shrapnel The Bone
The Star The Sludge The Subterranean
The Blood The Crystal The Psycho The Sky
0 The Time The Poison The Fire The Ice The Sunken
0 + ++ +++ ++++
0 Ruins Caves Swamps Cliffs Sea
Forests Mountains Sands Highlands
Tundras Jungles Islands  
Oasis Plains      
—- Pass        

MIDWAYS

Going through a Wildland without any incident is boring. Thus, we had a Midway generator; they are intentionally generic, so they could be dressed up to match any location. Some of them provide obstacles, while others provide “window dressing” for a character conflict (rather than having a scene take place in a vacuum).

  0 +
The Crossroads – Where two paths intersect. A place of detours, losing your way, and highwaymen. The Fortification – A man-made barricade, a roadblock, or proper fort. You must deal with the defenders, or physically overcome it. The High Ground – Before you is higher ground, granting anyone on it a tactical advantage. Alternates: Dunes, Barrow Mounds.
0 The Ruins – A cluttered area, rife with hiding places, forgotten artifacts, and sleeping dangers. The Fertile Ground- A blooming place in a hostile land, and an ironic place to be threatened. I.e. oasis, watering hole, mushroom grove, hot spring. The Shelter – A small shelter stands, bowing under the weight of the elements. Perhaps a resilient occupant still resides there. I.e. A camp, covered wagon, shack, hovel.
+ The Pass – Before you lies a natural path or bridge that must be traversed if you are to proceed. I.e. across a gorge, river, through a reef, a mountain pass. The Fog – An area where the senses are dulled, and teams can easily become separated. I.e. a dark bog, a misty rainforest, a sandstorm, a smoky lava field. The Obstruction – A terrain feature that cannot simply be walked around it- takes active effort to overcome. I.e. swimming a lake, scaling a cliff-face, climbing the massive trees.

FINAL DESTINATION GENERATOR

Foll 4dF twice, once for the prefix (top half), and once for the suffix (bottom half).

—- The City        
The Temple The Labyrinth       
The Cathedral The Fortress The Forge    
The Prison The Crypts The Library The Castle  
0  The Factory The Pit The Tower The Dungeons The Coliseum
  0 + ++ +++ ++++
0 of the Fallen Goddess of Plague  of Cursed Wisdom of Despair of Eternal Life
of the Starfarers of Madness of Shadows of Mutation  
of the Nameless God of Screams of Torment    
of Gold of Forbidden Joy      
—- of Eternal War        

LAST BITS

The last worthy bit of content cut from Umdaar was the Adventure Generator, but that is long enough that it warrants a blog post of its own. Until then, readers, game on!