I’ve been writing games in Fate for a while; I’ve had two published by Evil Hat, and have at least more in the works that will eventually be published under Tangent Artists (Dungeon Tours, Ltd., Skeleton Crew RPG). However, I’m officially announcing that I’ve started work on a yet untitled Masters of Umdaar sequel. Will…
This is long overdue (been very busy playing the lead in a local production of Sweeney Todd), so I thought I’d finish Week 3 & 4 in a single post. Day 15: Describe a tricky RPG Experience that you enjoyed: The trickiest I can think of is when I ran a playtest of Dungeon…
A little while ago, I participated in Wizards of the Coasts’ third Great Designer Search. Unfortunately, I didn’t do well enough on the multiple-choice test to make it to the third trial, but I thought I’d share my essay, as well as some of my thoughts on Magic. And who knows? Maybe I’ll get…
I like Fate Accelerated. I really do. Hell, I’ve made two Fate World settings using it, and will likely make my third setting FAE too. That being said, it’s not perfect. Sidenote: If it’s not perfect, why do I play it? To paraphrase Winston Churchill, “[Fate] is the worst form of [RPG], except for all…
This week’s entry will cover roleplaying games in general, and end with a Doctor Who hack for Fate; but I want to start with a tangent: I love Magic the Gathering. I don’t play all that much (it’s hard to find opponents when you’re a goofy, casual player and all of your friends are busy,) but…
In which Dave gives you a preview of the card game Dystopio, and a strange approach to the creative process. Let me start, as is befitting a member of the group named “Tangent Artists,” with a little background. I have a friend who’s writes fiction as a hobby. While she publishes a small portion of…
Today launches a new segment on the site: the Toybox Review! But first, some context: I remember reading that Gary Gygax and the early D&D team used oddball, cheap-o plastic figures as inspiration for such creatures as the Rust Monster, the boullette, and even the signature Owlbear. If you’ve never heard the story, artist DiTerlizzi…
In the GM scheme of things, I’m relatively new. I’ve created several adventures for Skeleton Crew and my other games, and heard positive feedback. However, they would definitely fall under the “on the rails” category. In the case of the Masters of Umdaar game, the characters were literally in a single hallway, without a single…
It’s been Nearly a month after GenCon, but I am determined to finish my synopsis of the play testing. So, I’ll skip to the good parts. Dungeon Tours – So far, at most of my games, the average age of players was 20ish, and the gamers were pretty green. Even before I started my game of…
It’s been Nearly a month after GenCon, but I am determined to finish my synopsis of the play testing. So, I’ll skip to the good parts. Dungeon Tours – So far, at most of my games, the average age of players was 20ish, and the gamers were pretty green. Even before I started my game…