Fate World Tour – Review of “Worlds Take Flight”

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I’ve been writing games in Fate for a while; I’ve had two published by Evil Hat, and have at least more in the works that will eventually be published under Tangent Artists (Dungeon Tours, Ltd., Skeleton Crew RPG). However, I’m officially announcing that I’ve started work on a yet untitled Masters of Umdaar sequel. Will…

RPGaDAY – Round-up!

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  This is long overdue (been very busy playing the lead in a local production of Sweeney Todd), so I thought I’d finish Week 3 & 4 in a single post. Day 15: Describe a tricky RPG Experience that you enjoyed: The trickiest I can think of is when I ran a playtest of Dungeon…

M:tG – A Designer Essay

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A little while ago, I participated in Wizards of the Coasts’ third Great Designer Search.   Unfortunately, I didn’t do well enough on the multiple-choice test to make it to the third trial, but I thought I’d share my essay, as well as some of my thoughts on Magic. And who knows? Maybe I’ll get…

Open the Gates! – Open Ended Adventures & Skeleton Crew

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In the GM scheme of things, I’m relatively new. I’ve created several adventures for Skeleton Crew and my other games, and heard positive feedback. However, they would definitely fall under the “on the rails” category. In the case of the Masters of Umdaar game, the characters were literally in a single hallway, without a single…

Feedback to Back – Part 2

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It’s been Nearly a month after GenCon, but I am determined to finish my synopsis of the play testing. So, I’ll skip to the good parts. Dungeon Tours – So far, at most of my games, the average age of players was 20ish, and the gamers were pretty green. Even before I started my game of…

Feedback to Back – Part 2

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  It’s been Nearly a month after GenCon, but I am determined to finish my synopsis of the play testing. So, I’ll skip to the good parts. Dungeon Tours – So far, at most of my games, the average age of players was 20ish, and the gamers were pretty green. Even before I started my game…