You know what they say; you can talk a ranger out of the wilds, but you can’t take the wild out of the ranger. (I don’t know if they actually say that; I just made that up.)
Today, we’re introducing another subclass for Dungeons & Dragons 5e… Ranger: The Bounty Hunter.
Why a Bounty Hunter?
- We thought it would be fun to have an “Urban Ranger”; someone just as adept at tracking in the streets as they are the forest.
- We found the idea of having a preferred type of animal to hunt as bad, and the idea of having a favorite humanoid race to hunt even MORE problematic. We wanted an alternative, with the ranger hunting people based on what they DO.
Without further ado, here it is!
By Steven Moyer and Dave Seidman-Joria
You are a ranger who doesn’t specialize in animals or monsters. You prefer quarries that can talk, reason, and most dangerous of all, think. And they will use all of their cunning to try to outrun you. Track them down over hill and dale, in the deepest cave, or in the densest cities.
|BOUNTY HUNTER FEATURES|
|3rd||Bounty Hunter Magic, Unnatural Explorer, Favored Classes|
|7th||Find Your Mark|
|15th||Law of Names|
Bounty Hunter Magic
Starting at 3rd level, you learn an additional spell when you reach certain levels in this class, as shown in the Bounty Hunter Spells table. The spell counts as a ranger spell for you, but it doesn’t count against the number of ranger spells you know.
|BOUNTY HUNTER MAGIC|
|13th||(Otilake’s) Resilient Sphere|
Starting at 3rd Level, you immediately gain an additional favored terrain. In addition, your pool of favored terrains types you can choose from (either now or at 6th or 10th level) now includes Urban terrain. You also also gain one additional language and gain proficiency in the Cartographer tool.
You may immediately gain two additional humanoid types as favored enemies; however, instead of picking two humanoid races, you instead pick two class types from the PHB (and any other source books allowed in your setting); you are skilled at hunting humanoids with that background.
Similarly, when your ranger learns an additional favored enemy at 6th and 14th level, they may instead learn two additional classes. (If the GM agrees, at 3rd level, you may change your Level 1 favored enemy to pick two classes instead.)
Note: With some spellcasting monsters, it is hard to discern which exact type of spellcaster a monster counts as: generally, monsters with “spellcasting” count as either clerics, druids, or wizards. Meanwhile, some humanoids (but not all) with innate spellcasting count as sorcerer, warlock, etc. When in doubt, use your best judgement.
Find Your Mark
Starting at 7th level, once per turn, when you cast the spell Hunter’s Mark, you may cast is at level 1 as if it were a cantrip; likewise, any spell slot you use to cast Hunter’s Mark counts as if it was two spell slot levels higher (i.e. a spell slot of 1st-2nd level counts as if it was spell slot of 3rd-4th level; a spell slot of 3rd or higher counts as if it was spell slot of 5th level).
Starting at 11th level, whenever an opponent is restrained by one of your spells, it gains a disadvantage on any Strength tests to break free.
Law of Names
Starting at 15th level, you can count any non-animal character as a favored enemy provided you know the character’s True Name (nicknames, pseudonyms, or partial names aren’t enough). You may only have one true name enemy like this at a time; once you have chosen a name, you may not “unlearn” it until after a long rest, freeing up the slot.
That’s it for the Bounty Hunter. It has yet to be thoroughly tested, so any feedback or comments are appreciated. What are your thoughts? Any subclasses you’d like to see? Let us know!
In the meantime, game on!
Game Designer as Tangent Artists