This week, I’m presenting a new monster to use in “Masters of Umdaar”: the infamous scourge of the Silicon Steppes known only as the Elektrokhan!
This week showcases an amazing creation by Gennifer Bone; by donating to Patreon, you can support her creating monsters on a weekly basis. But your generosity won’t go unrewarded: Gennifer is granting publishing rights to anyone who pledges her work. Support her, and you can use her work in your own game books! Find her page here!
All travelers in the Silicon Sands are cautious of the copper cobras, and with good cause, but there is one beast that is most feared of all; the Elektrokhan. It is ten times larger than any other specimen of it’s species, and hundreds of years old. It is the destroys caravans, devourers who herds of batgoats, and barks lightning into the summer skies. And every year, it grows stronger, and bolder…
High Concept: Legendary Electric Sand Worm
Aspects: Ambush Hunter; Don’t Walk with Rhythm; Shock and Awe
+4 Sneaky, Forceful
+3 Careful, Quick
Tunneler: Whenever Elektrokhan successfully uses Sneaky to leave a zone, it gains the aspect “Burrowed.” It may still be attacked, but may invoke the aspect for defense. At the start of any of it’s turns, it may discard the aspect to appear in any zone and use Sneaky to attack.
Lightning Strike: The Elektrokhan can spit lightning. It may use flashy to attack characters up to 2 zones away, and gains +2 if they are wearing or made of metal. It may not use the Lightning Strike if it started the turn Burrowed.
Stress: 1 2 3 4
Consequences: Mild & Moderate
High Concept: Electric Sand Worm
Aspects: Shock and Awe; Fight or Flight
+1 Sneaky, Forceful
Ambush! – Unless the plot says otherwise, Copper Cobras always go first in any conflict.
That’s it for this week! Until next time, game on!