For our first RPGee-Whiz entry, we thought we’d showcase on of the monsters that shows up in the Skeleton Crew RPG: The Oboro-guruma, aka the Gloom Cart. This is a fun monster for any supernatural Fate Core game, as it merges two things together: Driving and Combat. Know, any epic chase scene doesn’t have to include stats for the cars AND for the mooks driving it- they’re one in the same. Though the skills are slightly different, feel free to try it in your Dresden Files game.
Oboro-guruma – Gloom Cart
|It used to be said that if a woman was killed by an ox cart, her spirit would merge with the cart, resulting in a terrifying cart that roamed on its own, bearing a woman’s face. Luckily, ox-carts are not that common in New Manchester, but it appears that victims of other wheel-based accidents (cars, trolleys, shopping carts, segways) are starting to surface.For Oboro minions, here’s our recommended sizes: tiny vehicles (scooters, segways, etc) as Average (+1); small vehicles (motorcycles, hot dog carts, mini-coups) as Fair (+2); mid-sized cars as Good (+3). While we do not cover them here, we recommend you treat large vehicles (vans, SUVs, food trucks, semis) as Great (+4) Named PCs.Racial Aspects
Ghost in the Machine – Oboros are undead, and as such, might have weaknesses to holy magic. Unlike most undead, silver and salt doesn’t hurt the “ghost” inside much, as it’s protected by a metal shell.
Hell on Wheels – Uses dark energy for speed.
Vengeance Against Bad Drivers!
STUNTS: Aggressive Driving – If the Oboro is given enough room to maneuver, it may use Drive to make close combat physical attacks against characters and other cars. It may also use Drive to make Overcome rolls to overcome minor obstacles.
Hit & Run (Good +3 Oboros only) – If the Oboro makes an Attack and succeeds with style, instead of taking the Boost, it may immediately move up to two zones away.
|AVERAGE (+1)+1Drive, Physique, WillStress: No stress boxes—a one shift hit is enough to take them out.||FAIR (+2)+2 Drive, Physique+1 Will, Intimidate
Stress: One stress box—a two shift hit is enough to take them out.
|GOOD (+3)Aspect: Two-Ton Menace+3 Drive, Physique
+2 Will, Intimidate
+1 Engineering, Notice
Stress: Two stress boxes—a three shift hit is enough to take them out.