Despite my expectations, it would appear that the readership on this blog has increased since I started, (from “Holy cow, I have a reader!” to a staggering, “Holy Cow, I have readers [ plural]!”) I am surprised as the next person to find this out, and welcome any man, woman, or spambot that has wandered on to this site by mistake.
To round off the year, I thought I’d give a quick play-by-play of the posts this year, in case you missed any that might appeal to you.
JULY
- So Much Time, So Little to Do – A breakdown of all of the Tangent Artist games we’re working. Since then, I’ve talked about… um… maybe a third of them. Yeah. Will have to tease you more about those next year.
- Monster Gallery – Gloom Cart – A preview monster for Skeleton Crew (although he fits in with Dresden Files too.) Haven’t done too many solo monsters since… let me know if you want more.
- Costume Clash – Behind the Scenes – I’m very pleased with this WIP game, and while it won’t be launched in 2015, we’ve definitely made a lot of progress with it this year. This article is also a fun glimpse at the creative process for all you creative types.
- Skeleton Crew 101 – The first teaser (of many) about the Skeleton Crew game.
AUGUST
- Dungeon Tours Ltd – 101 – Sneak peak at our WIP rpg setting, Dungeon Tours Ltd. We’re currently thinking about releasing this one digitally, potentially through Drivethrurpg.
- Gen-Con or Bust – Won’t even bother linking this, as it only covers where we were at Gen Con.
- Feedback to Back – Pt 1 – A breakdown of the many games we ran at Gen Con, the feedback, and the fun experiences… too much to fit in one blog entry!
SEPTEMBER
- Engendered – A brief post about changing the language of Genders in Gaming.
- Skeleton Crew – Get Out of the Kitchen! – A Preview of the SC character, Jynx Goldie, the Muffinmancer!
- Skeleton Crew Beta Events – An attempt to meet new people at local game stores, and get new players. (Yeah, doesn’t didn’t quite work out like I had hoped…)
- Feedback to Back- Part II – Part two of Gen Con, in which Dave geeks out over meeting Fred & Rob.
- Skeleton Crew – No Campaign, No Camp-gain – A potential party for a Skeleton Crew campaign.
OCTOBER
- Vampire Bloodlines- A fluffy-breakdown of the many different vampires around the Skeleton Crew World.
- Open the Gates! – An experiment with open-ended games, and a great set-up for a Skeleton Crew adventure. (I guess this was the prototype for the GMprov posts to follow.)
- Inktober Two-fer – A super-early peak at the art for two character in the upcoming Skeleton Crew rulebook (it’s so secret, it wasn’t even in the Beta version!) Art by the amazing Monica Marier.
- Inktober Day 19 – Another sneak peak character. This week: the ghostly Chucky Crumb.
- Inktober Day 20 – A third sneak peak character. This time: Padre Vinnie Sargento
- Gmprov Part 1 – My first official post devoted to merging Improv and Games-Mastery. This week focuses on Conversations and Eavesdropping.
- Gmprov Part 2– More on merging Improv and Games-Mastery. This week: Bargains & Interrogations.NOVEMBER
- Lost-in-Translation- Muddling Messages – A post about mangling and mistranslating messages for your players.
- GMprov 3 – More improv for Games Masters. This week focuses on “Yes, And,” and building a collaborative environment.
- Skeleton Crew Beta – A post announcing that the opening of the Skeleton Crew RPG Beta, and the many things you’d find in the rulebook. We’re still accepting testers, if you’re interested!
- GM Brainstorm – LARP – An attempt to move Fate into LARPing, and the introduction to the Gladiatron rpg game.DECEMBER
- Advent Calender – Sharing a project from our writer/artist, Monica Marier, as she presents the Christmas Carol in 25 illustrations in 25 days.
- Gladiatron – The rules to the Gladiatron RPG setting.
- TOY-BOX-REVIEW – A review of a toy set I bought off Amazon, a free Fate Core / Skeleton Crew monster, and a psychological dissertation on cheap plastic figures.
- GMprov -It’s a Set-Up! – More improv for Games Masters. This week focuses on setting up scenes in a jiffy.
- GMprov – Ask Me No Questions – More improv for Games Masters. Focuses on the ways asking Questions of your players can add or detract from the gameplay.
All-in-all, I think it’s been a pretty good year! What do you want to see more of in 2015? Have any guest articles you want to submit? Let us know!