TA TABLETOP 2016 COMING ATTRACTIONS – GUILD GUIDES

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The next few posts on this blog will be about updating everyone on upcoming Tangent Artists’ games and game accessories products. Last week, we shared pics of the Fate Accompli cards (which will go out the kickstarter backers first; after that, we’ll be selling them online!)

This week, we’re taking a look at the Guild Guides!

Q. What are the Guild Guilds?

A. The Guild Guides are a collection of humorous standalone books. Each book is inspired by a classic type of fantasy adventurer; our first guide was “The Handbook for Saucy Bards,” followed by “The Cleric’s Guide to Smiting.” In the next few months, we’ll be releasing, “The Rogue’s Guide: Steal This Tome.”

Q. Are they for gamers, or can anyone enjoy them?

A. Yes!

Q. That wasn’t a “yes or no” question.

A. Too bad!

Q. So, is it for gamers or not?

A. The books contain useful, system agnostic references for fantasy gamers; for example, a bard wanting to execute a Cutting Remark will find three convenient d20 charts for classic insults. Likewise, a gamer designing a cleric might enjoy our guide to blunt weapons, and the rogue’s book will contain a number of popular scams to run during your games. These are great for players running that specific class, or for GMs.

However, our goal is to make content that is entertaining to everyone: current gamers, gamers who are between campaign, and even people who’ve never played a roleplaying game. They’re kind of like “coffee table” books.

Q. Who wrote the books?

A. Each book is “written” by one of the characters in the Tangent Artist’s comic CRIT! (don’t worry, they’re still funny even if you don’t read the comics… though you should). Miles Rayner wrote the Bard Book himself, and is proud to let everyone know it. Morfindel the cleric is not the most verbose of characters, so he borrows a lot from his old textbooks, complete with his notes scribbled in the margins. Bart also steals heavily from a local watchman manual for the rogue book (which seems appropriate), although his comments in the margins are a lot less polite.

Q. What’s in the Bard Book and the Cleric’s Guide?

A. The bard’s book has such wonderful resources as: “an Elf, a Dwarf, and a Halfling walk into a Bar” jokes, simple rhymes for faking songs, and how to insult the Unfriendly (and Friendly) races of the fantasy world.

The cleric’s book includes: evil sigil bingo, fill-in-the-blank eulogies, and a guide to religious holidays (which you can use to get off work).

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Coming Soon!

Q. What can we expect in the new Rogue’s Book?

A. Lots of fun content, including:

  • “What Type of Rogue Am I?” Personality Test
  • d20 charts for alibis and fake names
  • Scams
  • Guide to identifying rare metals and gems
  • List of Poisons
  • The original short story by Monica Marier, “Lipstick and Rogue”
  • And much more!

Q. What’s next?

A. By the end of the year, we hope to have digital versions of the three books available for eReaders- watch this spot for updates on when and where you’ll be able to download them.

If that weren’t enough, we’ve already started work on the Ranger’s book. The ranger book will be “written” by the CRIT’S cranky lead, Linus Weedwacker; expect it sometime in 2016-2017! We already have a few ideas on what will come after that, but we’d love to hear your suggestions. Warriors? Wizards? You decide!

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2014 – Back in the Highlights

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Despite my expectations, it would appear that the readership on this blog has increased since I started, (from “Holy cow, I have a reader!” to a staggering, “Holy Cow, I have readers [ plural]!”)  I am surprised as the next person to find this out, and welcome any man, woman, or spambot that has wandered on to this site by mistake.

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One of my more glamorous shots.

 

To round off the year, I thought I’d give a quick play-by-play of the posts this year, in case you missed any that might appeal to you.

JULY

  • So Much Time, So Little to Do – A breakdown of all of the Tangent Artist games we’re working. Since then, I’ve talked about… um… maybe a third of them. Yeah. Will have to tease you more about those next year.
  • Monster Gallery – Gloom Cart – A preview monster for Skeleton Crew (although he fits in with Dresden Files too.) Haven’t done too many solo monsters since… let me know if you want more.
  • Costume Clash – Behind the Scenes – I’m very pleased with this WIP game, and while it won’t be launched in 2015, we’ve definitely made a lot of progress with it this year. This article is also a fun glimpse at the creative process for all you creative types.
  • Skeleton Crew 101 – The first teaser (of many) about the Skeleton Crew game.

AUGUST

  • Dungeon Tours Ltd – 101 – Sneak peak at our WIP rpg setting, Dungeon Tours Ltd. We’re currently thinking about releasing this one digitally, potentially through Drivethrurpg.
  • Gen-Con or Bust – Won’t even bother linking this, as it only covers where we were at Gen Con.
  • Feedback to Back – Pt 1 – A breakdown of the many games we ran at Gen Con, the feedback, and the fun experiences… too much to fit in one blog entry!

SEPTEMBER

OCTOBER

  • Vampire Bloodlines- A fluffy-breakdown of the many different vampires around the Skeleton Crew World.
  • Open the Gates! – An experiment with open-ended games, and a great set-up for a Skeleton Crew adventure. (I guess this was the prototype for the GMprov posts to follow.)
  • Inktober Two-fer – A super-early peak at the art for two character in the upcoming Skeleton Crew rulebook (it’s so secret, it wasn’t even in the Beta version!) Art by the amazing Monica Marier.
  • Inktober Day 19 – Another sneak peak character. This week: the ghostly Chucky Crumb.
  • Inktober Day 20 – A third sneak peak character. This time: Padre Vinnie Sargento
  • Gmprov Part 1 – My first official post devoted to merging Improv and Games-Mastery. This week focuses on Conversations and Eavesdropping.
  • Gmprov Part 2– More on merging Improv and Games-Mastery. This week: Bargains & Interrogations.NOVEMBER
  • Lost-in-Translation- Muddling Messages – A post about mangling and mistranslating messages for your players.
  • GMprov 3 – More improv for Games Masters. This week focuses on “Yes, And,” and building a collaborative environment.
  • Skeleton Crew Beta – A post announcing that the opening of the Skeleton Crew RPG Beta, and the many things you’d find in the rulebook. We’re still accepting testers, if you’re interested!
  • GM Brainstorm – LARP – An attempt to move Fate into LARPing, and the introduction to the Gladiatron rpg game.DECEMBER
  • Advent Calender – Sharing a project from our writer/artist, Monica Marier, as she presents the Christmas Carol in 25 illustrations in 25 days.
  • Gladiatron – The rules to the Gladiatron RPG setting.
  • TOY-BOX-REVIEW – A review of a toy set I bought off Amazon, a free Fate Core / Skeleton Crew monster, and a psychological dissertation on cheap plastic figures.
  • GMprov -It’s a Set-Up! – More improv for Games Masters. This week focuses on setting up scenes in a jiffy.
  • GMprov – Ask Me No Questions – More improv for Games Masters. Focuses on the ways asking Questions of your players can add or detract from the gameplay.

All-in-all, I think it’s been a pretty good year! What do you want to see more of in 2015? Have any guest articles you want to submit? Let us know!

Skeleton Crew Beta Test – GET OUT OF THE KITCHEN!

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It’s official: this October, we’re releasing the Beta Test for the Skeleton Crew RPG! If you’re an interested in being a playtester, watch this spot- very soon, we’ll give you information on how you can sign up.

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In the meantime, here’s sneak preview of one of the Pre-generated character :

Enchanter – Jynx Goldie, Muffinmancer

Jynx is an Enchanter, who focuses on creating potions, charms, and artifacts on the spot.

Jynx is a natural at aleuromancy- or as Jynx’s teammates dub it, a muffinmancer.  Jynx’s baked goods used have strange effects on its consumers, changing their moods or energy. After years of practice, Jynx’s treats now have an effect even if they’re not eaten- breaking open a devil’s food cake can release demonic energy, while the gingersnaps actually snap.  Jynx always preps dozens of treats before every mission, but also brings a battery-operated EZ-Cook Oven into the fray, just in case.

High Concept (Permission): Young Bread-based Crafter Mage

Example Trouble Aspects –All Bark, Little Bite; Barely in Control;

Example Normal Aspects for your Sorcerer: Eccentric Genius; Here’s One I Made Earlier (Somewhere); Doing It On the Fly; Don’t Bother Me, Magicking!; Perfectionist; Handy Work Bench

 

Enchanter Skill Set (Intrinsic Magic)

  • Great (+4) skill –   Fabricate
  • Good (+3) skills –  Shooting (Magic Muffins), Rapport
  • Fair (+2) skills –   Mythos, Resources, Sixth Sense
  • Average (+1) skills – Notice, Investigate, Athletics, Will

Enchanter Stunts-

Weaponized Magic – Flour Power Spell – Once per scene, you may summon a spectral fist of flour, and may use Fabricate as if it were Fight, to deal a close range Attack. Alternatively, you may use this once to defend against a Fight attack.

Specialized Magic – Tantalizing Aroma – You gain +2 Rapport to Overcome rolls when convincing weak willed individuals (aka mobs and lesser NPCs) to eat one of your baked items, if you have an item handy.

Derived Magic – Enchant Grain – You may use Fabricate to Create an Advantage to attempt to quickly make a baked good with a magical aspect attached to it, or place an aspect on an existing baked good. This aspect can be a property belonging to the food (ex. Luminescent Crescent; Exploding Nut Muffin), or a property that is passed on to anyone who eats it (Love-Potion Lemon Square; Naan Bread of Nausea). You can also use this to bake useful items and tools, like rock-hard battle baguettes or a sturdy pumpernickel ladder. Likewise, you may spend a Fate Point or a muffin-based invoke to already have a baked good with that aspect all ready to go.

Stress: Physical: 2                           Mental: 3                             Refresh: 3
Permission to copy for personal use!

So Much Time, So Little to Do! (Scratch that, reverse it)

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It’s official: the comic group Tangent Artists now has it’s very own game blog! What can you expect here? PREVIEWS

  • Costume Clash – The mixed masquerade card game.
  • Dystopio – The card game in which players race to be the best dystopian despot.
  • Skeleton Crew: the Roleplaying Game – The supernatural comedy comic, turned into a flavorful RPG.  Powered by the Fate Core system.

BONUS MATERIAL

  • RPGee-Whiz – Add on material for the Skeleton Crew RPG and Fate Core.
  • Downloads – Character Sheets and useful Tools.

FICTION & HANDBOOKS

  • Samples of our bestselling gamer-joke books, The Handbook for Saucy Bards and The Cleric’s Guide to Smiting.
  • Sneak Peeks of our upcoming handbooks, Rogues: Steal this Booke, and The Ranger’s Guide to Not Dying in the Wild.

Stay tuned to this spot- more content each week.  Or, read the webcomics at www.tangentartists.com.